Franks Great Fall _ Beta V.0001
Welcome to a very rough version of my first GB Studio game Frank's Great Fall. Uploading for practice and to share with the GBStudio discord.
Basic move controls and jump. Press down to duck when in minecart.
Double tap in a direction to run
Can jump off ropes and ladders in most areas. Some areas the ability is disabled for game play reasons or speed optimizations.
There is fall damage if you fall too far. Looks for small green mushrooms to soften the impact or ropes/ladders to grab a hold of.
The game is broken up into Caves/Levels/Scenes. Cave02 is the most completed area. This version will start in Cave 02 Level 01 and you should be able to play through to Cave 03 Level 02 scene 01 .
Through out the game you should be able to press the select button to enter a Development level select menu where you can also access test levels. If you are from the GBS discord and you find a glitch, please drop me a note.
In the works;
Player attacks (pickaxe, shovel, tnt)
Bonus areas and puzzles,
Boss areas
Completing Cave01 Scene 01(falling zones) and Cave01 Scene02 (Swimming zones)
Adding the rest of Cave03(mole run) and Cave04(lava kingdom)
Planning final area and boss.
And again, very rough version. May have game breaking bugs or areas that you will get stuck.
Published | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | Kwebb |
Genre | Platformer |
Tags | Game Boy, Game Boy ROM |
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